﻿using GameFramework.Event;

namespace GFTest
{
    [XLua.LuaCallCSharp]
    public class ChangeSceneCompleteEventArgs : GameEventArgs
    {
        public static readonly int EventId = typeof(ChangeSceneCompleteEventArgs).GetHashCode();

        public override int Id
        {
            get
            {
                return EventId;
            }
        }

        public override void Clear()
        {
        }

        public ChangeSceneCompleteEventArgs Fill()
        {
            return this;
        }
    }
}
